Silty Grass Block (biomesoplenty:grass - 258:4) no TileEntity Full block state: biomesoplenty:grass[snowy=false,variant=silty] Hardness: 0.6000, Explosion resistance: 0.1200, Material: GRASS Block class: biomesoplenty.common.block.BlockBOPGrass IBlockState properties, including getActualState(): PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}: false PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPGrass$BOPGrassType, values=[spectral_moss, overgrown_stone, loamy, sandy, silty, origin, overgrown_netherrack, daisy, mycelial_netherrack]}: silty